Can you comment on any potential changes coming down the pike to improve player experience or class fantasy for those not currently up to par? How hard is it to balance class/spec fantasy with creating meaningful and fun game play? We've seen definite strides in Class fantasy for a lot of specs but I would argue that some miss their mark for the sake of gameplay or vice versa. Edit: after a break, the devs returned around 7pm PST for several more replies on Demon Hunters and Windwalkers. For the multi-paragraph questions, please click on the link to each individual question. Some questions here have been edited for length, but not the answers. We'll be compiling and organizing the questions by class and topic in this post. The Developers answering the questions will be: We'll be digging in to your questions until approximately 3:00 pm PDT, so don't miss out! We'll be answering as many of your questions as we can, including the ongoing goals for class design and balance in the Legion expansion, the approach to classes and honor talents in PvP, and how it all ties in with Artifacts, Legendaries, and other items. Join us on Friday, June 23 starting at 1:00 pm PDT (4:00 pm EDT) on the World of Warcraft subreddit where members of the World of Warcraft development team will be answering your questions on class design, item design, Artifacts, and PvP balance.
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